Citadel Mods · DayZ

Mods that make players stay.

Built deep in the DayZ modding scene and run live on our own servers: KOTH, bounties, races, supply drops, crash sites, a wandering trader, vehicle codelocks. One payment per mod covers every server you run, updates included, signed builds downloaded from your account.

The suite

Most of the suite is server-side: it loads with -serverMod and your players install nothing. The client mods are marked, load with -mod on both sides and are signed with the Citadel key. Everything is configured with plain JSON in your server profile, and sensible defaults are created on first run.

Citadel KOTH

PvP event

Scheduled King of the Hill zones for group warfare. A flagpole spawns, the zone is announced and marked, and a group must hold it to fill the capture meter. The flag climbs the pole as they capture. Winners get a crate cluster, a guaranteed locker reward and, optionally, a vehicle.

Runs with · CitadelCore · CF · Expansion-Core

Citadel Bounty

PvP event

Kill-streak notoriety: rack up kills without dying and you go WANTED, a live map marker exposes you to the whole server, and whoever takes you down claims the escalating reward. Dying clears it.

Runs with · CitadelCore · CF · Expansion-Core

Citadel Manhunt

PvP event

The PvP-only sibling of Bounty. Notoriety puts a currency bounty on a player's head, paid to whoever collects it, into their bank on LBmaster servers or as cash anywhere else.

Runs with · CitadelCore · CF · Expansion-Core

Citadel Abandoned Supplies

Events

Scheduled loot-crate drops with two modes: an instant crate cluster the whole server races to, or capture mode, where the loot only appears once a group holds the zone.

Runs with · CitadelCore · CF · Expansion-Core

Citadel Supply Drops

Events

Airdrop-style loot crates on your schedule: a marker, a server-wide announcement, and a despawn on a timer or once it is looted clean. The simplest way to start a fight.

Runs with · CitadelCore · Expansion-Core

Citadel Crash Sites

Events

Turns the heli and train wrecks your economy already spawns into key-gated encounters: zombie guards carry the key, the crate is sealed until they are dead, and the salvage vehicle's missing parts are inside.

Runs with · CitadelCore

Citadel Racing

Events

Scheduled checkpoint races by car, boat, heli or on foot. Players register from a lobby zone, finishers earn ranked rewards, and best times are kept as track records.

Runs with · CitadelCore · CF · Expansion-Core

Citadel Wandering Trader

Economy

An Expansion Market trader who relocates around the map on a schedule, taking his zone and stock with him. Arrivals are announced, and he will not leave while a player is mid-trade.

Runs with · CitadelCore · CF · Expansion-Core · Expansion-Market

Citadel Trader Beacons

Integration

Expansion-styled notifications and map markers for TB Dynamic Trader dealer points, by reading TB's own config files. No hooks into TB's code.

Runs with · CitadelCore · TB Dynamic Trader · Expansion-Core

Citadel Territory Tax

Economy

Base upkeep on raised flagpoles. Players pay by stashing currency near the pole. Miss payments and the base goes overdue, then grace, then the flag comes down and the base ages out.

Runs with · CitadelCore

Citadel Watch

Anti-cheat

Behavioural anti-cheat evidence: speed, teleport and fly anomalies, impossible combat, ESP honeypots, scored over time and posted to Discord. It never bans on its own.

Runs with · CitadelCore

Citadel Vehicle Lock

Client mod

PIN codelocks on any vehicle, shared with your group and opened with a hotkey. Thieves need a decoding USB and have to beat a hack minigame while the alarm gives them away.

Runs with · Base DayZ · Expansion optional

Citadel Market Editor

Client mod

Edit the whole Expansion Market in game with no restart: items, traders, zones, categories, NPC and ATM placement, global settings. Server-authoritative with an admin whitelist and audit log.

Runs with · CitadelCore · CF · Expansion-Core · Expansion-Market

Citadel Perspective

Client mod

Third person to roam, first person the moment a firearm is in hands, with a cooldown so the camera does not flicker at the edge of a fight.

Runs with · Base DayZ

Citadel Autorun

Client mod

Tap a key to run hands-free at full sprint with real stamina. Stops itself when you steer back, mount a vehicle, go unconscious, get restrained or die.

Runs with · Base DayZ

Citadel Uncon Logout

Rules

A fairer, configurable version of the vanilla rule that kills a player who logs out unconscious: a grace window, a wake-up-first policy, or vanilla, per server.

Runs with · Base DayZ

CitadelCore

Free

The shared library behind the suite: one loot engine with weighted pools, recursive attachments and cargo, plus the reward locker that keeps a reward until it fits. Free, with the LB and Expansion bridges.

Runs with · Base DayZ · load it before the mods that depend on it

Rewards that can’t be lost

Player rewards — bounty claims, race podiums — go through the CitadelCore reward locker: what fits is delivered, the rest is persisted and redelivered until it lands. No reward lost to a full inventory.

One loot format everywhere

Drops, caches, and rewards all use the same JSON loot tables — weighted pools with nested attachments and cargo. Learn it once, tune the whole suite.

Zero client downloads

Everything runs in the server’s mission — announcements and map markers ride on the frameworks you already run (DayZ Expansion, LBmaster Groups). Players join like normal.

Buy once, run it everywhere you run.

Prices are on the mods page in your Citadel account. A licence covers every server your organization runs, every release is yours to download the day it ships, and CitadelCore comes free with any of them. Loading Screen and Main Menu are built per server with your artwork: ask us from Support.

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