Citadel Overwatch · DayZ
Killfeed, chat relay, scheduled leaderboards and live server status — all scoped per server. No application to create in the developer portal, no token to rotate, nothing to host.
$9 / mo · the console stays free · cancel anytime
Everything is configured per server in the console, so a community running several servers never ends up with one merged feed it cannot read.
Kills posted to a channel you choose, per server. Three servers get three killfeeds — not one channel carrying all of them with no way to tell where a kill happened.
Messages typed in a Discord channel you choose are relayed into in-game chat as (Discord) Name: message, so staff can talk to players without logging in.
Posted automatically on a cadence you set per server. Hourly on a quiet server reads as spam and daily on a busy one is stale before anyone sees it, so the schedule is yours.
A live panel showing population and server state, updated in place — the bot finds its own previous message and edits it rather than reposting.
Admin and moderator roles are set per Discord and never shared. A moderator in one community has no authority in another — the single most important property of a bot serving many communities.
// setup
One click. You need Manage Server on the Discord you are adding it to. There is no application to create in the developer portal and no token to generate.
The bot replies privately with a code. Both halves are required on purpose: a Discord server id is public, so a console-only flow would let anyone attach your Discord to their organization.
Signed in to the organization it belongs to. The code works once and expires in fifteen minutes.
Killfeed, chat relay, leaderboards and status are configured per server under Discord in the console.
// faq
Give them the killfeed and the leaderboards where they already are — without standing up a bot to do it.
No credit card required